
Le Skunk
Low Sec Liberators
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Posted - 2007.10.31 16:01:00 -
[2]
Edited by: Le Skunk on 31/10/2007 16:02:19
Originally by: Shanur
Originally by: Le Skunk Cheesman - apologiese for nothing. Log Off still plague the game - CCP are doing nothing about it - And to resurrect an old thread would leave you open to charges of necroism.
Keep posting, Keep bringing the subject up in a sensible manner and maybe CCP will act.
SKUNK
Sensible being: recognise that CCP has admitted they see it as a problem but do not know how to solve it without penalizing people who disconnect due to equipment or network failure.
As for the part of detecting the cause of a disconnect, i'd be curious to know how failsafe it is. Sure you can identify ctrl + q, or pulling out the modem cable if you have a typical DSL setup (meaning the connection between your firewall and the game is still active), but what if i pull out the power cable of my PC? What if i exploit a flaw in my motherboard that triggers the exact same crash that a known sound bug in EAX drivers causes, just by plugging my backup ethernet adapter into the USB port of my keyboard? What if i yank out the DSL cable instead of the network cable between my firewall and the PC, thus faking a genuine loss of service? Could that detector really discriminate between those tricks and genuine issues like the aforementioned sound crash, a power failure or a network disruption?
The solution is simple and they have already half implemented it.
If MR X jumps through a gate. Uncloaks, i get a point on him, he logs then I have 15 mins to probe him down.
IF MR X jumps through a gates, logs whilst cloaks, i get a point on him HE DISAPPEARS INTO THIN AIR
Why do CCP put in some so called 'protection' for the player with the unstable connection if you log 1 seconds before uncloaking but no protection for the player who logs 1 second after uncloaking.
It makes no sense.
If you log whilst cloaked, and I get a point on you - It should treat you exactly then same as if you log 1 seconds after decloaking.
An as far as im concerned - if your connection drops mid fight tough ****e. You dont get televised football matches pausing mid transmission because Mrs Muggins from number 73s TV gone on the blink again.
In many thousands of PVP fights ive had a connection failure twice. Ive seen hundreds of people log mid fight, some even gloating about it afterwards. Ive seen the same person go 30 jumps though empty space fine and dandy and "mysteriously crash connection" upon jumping into my camp on three separate occasions.
SKUNK
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